![]() If you haven’t already played it, consider the Switch version, when it launches on September 20. It deftly mixes multiple gameplay styles, and delivers the kind of arcade gaming experience combined with a home console style grand science fiction adventure that is rarely seen these days. Velocity 2X startet nun auf der Xbox One durch Eine neue News wurde auf veröffentlicht: Velocity 2X startet nun auf der Xbox One durch Activision gibt bekannt, dass ab dem heutigen Tag das Aracde-Actionspiel Velocity 2X für Xbox One über Xbox LIVE erhältlich ist. Velocity 2X was one of the best games of 2014, that managed to fly under the radar because of the stigma associated with digital only games back then (in spite of it being made available to a lot of people via the PS Plus availability). “On Nintendo Switch, players will get the complete, no-compromise home console/PC version with all the graphical bells and whistles, whether playing at home on their TV at 1080p and 60fps, or on the Switch screen at 720p and 60fps.” “This is the ultimate version of Velocity 2X,” said FuturLab Managing Director, James Marsden. The Switch version is being described as “the ultimate version” of the game, with 1080p and 60fps confirmed for docked mode, and 720p and 60fps for handheld mode. The Switch version of the game will launch next week. Top down old school shooter combined with platform laser blasting action.The platformer/shoot ‘em up hybrid Velocity 2X, which launched in 2014 for PS4 and PS Vita as a PS Plus game (before eventually making its way over to other systems like the Xbox One and PC) will be launching on the Nintendo Switch at last, as previously announced. Polished, smartly assembled and rarely short of ideas - one such concept is introduced just three levels before the end – it compensates for its few shortcomings with style, confidence, and explosive pace. If Velocity 2X serves as a reminder that less sometimes really is more, for the most part it’s an absolute delight. ![]() Most players will be happy to repeat the first few stages until they beat the par time, but as stages grow ever more complex and drawn-out, silver and bronze will begin to suffice. Similarly, the introduction of a handheld teleportation device, which at times requires pixel-perfect throws to land in the right spot, kills the game’s momentum stone dead. The more elaborate stages are fun to negotiate on a first attempt, but to speedrun? Not so much. So it’s a pity Futurlab seems so keen to disrupt that rhythm. Once you know a stage inside out, it’s properly thrilling to whizz through at high speed, achieving a sense of flow that can be dazzling to witness: it feels great, but it looks even better. ![]()
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